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Showing posts with label CelestiCon. Show all posts
Showing posts with label CelestiCon. Show all posts

Thursday, August 29, 2013

CelestiCon Narrative update



More background for Sunday's event.


As the sun rose of the ruins of the once proud city of Hyrum the smell of the rotting dead was pungent in the air. One could feel the foul energies of Chaos crackling on skin and armor alike. Even the proud Ultramarines could feel the weight of these chaotic forces weighing on their minds, but as always they had no fear or doubts about their abilities on the field of battle.

The Eldar forces were almost emotional about the taint of Chaos on this waypoint world for their glorious Webway. This was especially hard for them since the forces of Chaos had discovered the location of said waypoint.

The skyline turned almost purple as the sorcerous cabal of Chaos worked their dark art and unleashed a hellstorm of Daemonic furies into the skies above the city. Xusia had foreseen the coming battle and the omens bode well for the Soul Reapers. His allies would take the brunt of the casualties, but he was fine with that as it is what allies are for. Dieing is what they do best, a dead ally is one that cannot betray you!

Xusia was approaching the reactor facility where he had ordered a gathering of his commanders; when suddenly he electric tang of a teleporter beam flooded his senses. He quickly readied the staff of Dulgar and his bolt pistol.

At that moment a familiar voice came across the comms bead in his helmet. “Lower your weapons Brother! The Warlord has sent me here to lead our forces in the coming battle.” said Ganicus the Blademaster.

Xusia Replied “So the Warlord sends his Champion to usurp my command, I have earned the right to lead here. I took the world for him and am being removed with final victory in sight. Ganicus stay out of my way or things will end badly for you!”

The Champion chuckled “I am not here to shame you brother, I am expendable in the eyes of the Warlord, and you are not! You may plan the battle, but I will do the frontline fighting. The victory will be all yours by your plan; I will just win it for you.”

“I see, well I’ve got a war counsel to get to, time is short, sort yourself out and lets get going.” said Xusia as he resumed walking to the generator station, sounding extremely annoyed.

Xusia thought to himself “I did not see the Champions presence in my foresight, the presence of so many of the damned Eldar must be clouding my visions. This is a curious omen indeed.  

Wednesday, August 28, 2013

CelestiCon Narrative Apoc Event Scenarios



Scouring of Persiet V Narrative Apoc Event

General Mission Rules:

Scoring Objectives:

Slay the Warlord and Linbreaker will be in effect and may be scored once for each player on the tabletop; First Blood will not be used instead use the Decmationi rule below:

Decimation: This game objective is scored by the side that is the first to kill 1000 points in full units/vehicles.

Scenario Objective Scoring:

Which Units may score objectives: Any unit may score an objective no matter what FO slot it comes from with the following exceptions:

Units that explicitly state that they may never score remain non-scoring, but may contest as normal. Superheavy vehicles may never score an objective but may contest as normal. Dedicated Transports may never be counted for controlling or contesting an objective.

Tactical objectives are scored at the bottom of every turn following the normal scoring and contesting mechanics in the 40k Rulebook.

Narrative objectives are scored at the bottom of even numbered turns and use the Control Points mechanic listed below.

Control Points: Wounds and hull points are used to determine who has control of a Narrative objective. Simply add all the wounds that your unit, characters or other models have together with the hull points for any vehicles. This is your control number. If you are with in 3" of the objective and have more control points than your opponent you have control of the objective. Keep in mind that you do not count wounds characters have lost nor hull point vehicles have lost toward you total for control points.

Scouring of Persiet V Table 1

Battlezone Hyrum

This battle takes place in the capitol city of Persiet V; it is a ruined wasteland where roving bands of renegades search the ruins for anything of note.

This battlezone contains the following Narrative Objectives:

Within the governors mansion is a comms station that is still transmitting a distress call, for the surviving Imperial forces are in control of this station and it could be their salvation. For the forces of Chaos it is an irritation that must be silenced. Worth 5 VP’s at the end of every even numbered turn and at the end of the last game turn.

Also within the city is the shield generator station which is fully in the hands of Chaos. This station with the aid of the planets satellites can project a force shield anywhere on the battlefield. Once per turn the forces in possession of the generator may place a marker anywhere on the tabletop, all models friend or foe within 12 inches gain a 4+ invulnerable save. Worth 5 VP’s at the end of every even numbered turn and at the end of the last game turn.

Finally is the Mechanicum Teleportarium, which is in Chaos hands. This allows pinpoint accurate Deepstrikes. It may be used to Deepstrike any friendly non-Superheavy unit in Reserve (whether they could normally DS or not) or any non-Superheavy unit friend or foe on the table top may be moved anywhere on the tabletop counting as if it had used the Deepstrike rule. The move is instant and does not scatter; in addition all units friend or foe within 12 inches are automatically subject (no Initiative test required) to the Blind USR and have the BS/WS reduced to 1 until the beginning of the player in possession of the Teleportarium’s next turn. Worth 5 VP’s at the end of every even numbered turn and at the end of the last game turn.

Tactical Objectives:

There will be a number of tactical objectives spread about the table; these will be scored at the bottom of every turn. Each are worth 2 points (or 4 points for troops squads) if they are controlled uncontested.

Scouring of Persiet V Table 2

Battlezone the Ironwoods

Hidden deep within the Ironwoods north of Hyrum city are a series of Eldar Webway gates. The Eldar/DE have been using these gates to infiltrate Persiet V and disrupt the plans of the forces of Chaos. The forces of Chaos have extrapolated the location of the Webway gates and are on their way to defile them and warp them to their own needs.

The forests in the Ironwoods are very think and overgrown they count as an Ironbark Mysterious terrain. They are difficult terrain for infantry and walkers, and dangerous terrain for vehicles. Additionally you may only see 6 inches through the forest bases for LOS purposes.

This battlezone contains the following Narrative Objectives:

Each Webway gate is controlled by one Eldar/DE squad at the beginning of the game. The Eldar/DE must reinforce these positions and keep them out of the hands of the forces of Chaos. Worth 5 VP’s at the end of every even numbered turn and at the end of the last game turn.


Tactical Objectives:

There will be a number of tactical objectives spread about the table; these will be scored at the bottom of every turn. Each are worth 2 points (or 4 points for troops squads) if they are controlled uncontested.

Saturday, July 13, 2013

Scourging of Persiet V narrative part 1



Here is the first narrative post for the CelestiCon 2013 40k Narrative Event: The Scourging of Persiet V. These posts will give you an idea of the underlying story line for the event; there will be many to follow.


***Priority Ultra Alpha communication
Captain Damacles signifier 99621Alpha88
Transmission begin***

Captain Damacles to any Imperial forces that hear this transmission, relay this message to Holy Terra. The Emperors forces on Persiet V have been shattered and scattered to the wilds of the world. Send reinforcements immediately the Traitors have found some ancient machine and are in the process of moving it off world.

Their Heretical Mechanicum allies seem very interested in this machine almost to the point of being sickeningly excited. That in itself strikes me as a very bad thing.

I am in command of the remaining Astartes forces on Persiet, and am doing everything in my power to thwart the Traitors at every turn, but we cannot last long. With every encounter we loose valuable Brothers.

The Emperor Protects

***End Transmission***