Scouring of Persiet V Narrative
Apoc Event
General Mission
Rules:
Scoring Objectives:
Slay the Warlord and Linbreaker will be in effect and may be
scored once for each player on the tabletop; First Blood will not be used
instead use the Decmationi rule below:
Decimation: This game objective is scored by the side that is the first to kill 1000 points in full units/vehicles.
Decimation: This game objective is scored by the side that is the first to kill 1000 points in full units/vehicles.
Scenario Objective
Scoring:
Which Units may score
objectives: Any unit may score an objective no matter what FO slot it comes
from with the following exceptions:
Units that explicitly state that they may never score remain
non-scoring, but may contest as normal. Superheavy vehicles may never score an
objective but may contest as normal. Dedicated Transports may never be counted
for controlling or contesting an objective.
Tactical objectives are scored at the bottom of every turn
following the normal scoring and contesting mechanics in the 40k Rulebook.
Narrative objectives are scored at the bottom of even
numbered turns and use the Control Points mechanic listed below.
Control Points:
Wounds and hull points are used to determine who has control of a Narrative
objective. Simply add all the wounds that your unit, characters or other models
have together with the hull points for any vehicles. This is your control
number. If you are with in 3" of the objective and have more control
points than your opponent you have control of the objective. Keep in mind that
you do not count wounds characters have lost nor hull point vehicles have lost
toward you total for control points.
Scouring of Persiet V Table 1
Battlezone Hyrum
This battle takes place in the capitol city of Persiet
V; it is a ruined wasteland where roving bands of
renegades search the ruins for anything of note.
This battlezone contains the following Narrative Objectives:
Within the governors mansion is a comms station that is
still transmitting a distress call, for the surviving Imperial forces are in
control of this station and it could be their salvation. For the forces of
Chaos it is an irritation that must be silenced. Worth 5 VP’s at the end of
every even numbered turn and at the end of the last game turn.
Also within the city is the shield generator station which
is fully in the hands of Chaos. This station with the aid of the planets
satellites can project a force shield anywhere on the battlefield. Once per
turn the forces in possession of the generator may place a marker anywhere on
the tabletop, all models friend or foe within 12 inches gain a 4+ invulnerable save.
Worth 5 VP’s at the end of every even numbered turn and at the end of the last
game turn.
Finally is the Mechanicum Teleportarium, which is in Chaos
hands. This allows pinpoint accurate Deepstrikes. It may be used to Deepstrike
any friendly non-Superheavy unit in Reserve (whether they could normally DS or
not) or any non-Superheavy unit friend or foe on the table top may be moved
anywhere on the tabletop counting as if it had used the Deepstrike rule. The
move is instant and does not scatter; in addition all units friend or foe within
12 inches are automatically subject (no Initiative test required) to the Blind
USR and have the BS/WS reduced to 1 until the beginning of the player in
possession of the Teleportarium’s next turn. Worth 5 VP’s at the end of every
even numbered turn and at the end of the last game turn.
Tactical Objectives:
There will be a number of tactical objectives spread about
the table; these will be scored at the bottom of every turn. Each are worth 2
points (or 4 points for troops squads) if they are controlled uncontested.
Scouring of Persiet V Table 2
Battlezone the Ironwoods
Hidden deep within the Ironwoods north of Hyrum city are a
series of Eldar Webway gates. The Eldar/DE have been using these gates to
infiltrate Persiet V and disrupt the plans of the forces of Chaos. The forces
of Chaos have extrapolated the location of the Webway gates and are on their
way to defile them and warp them to their own needs.
The forests in the Ironwoods are very think and overgrown
they count as an Ironbark Mysterious terrain. They are difficult terrain for
infantry and walkers, and dangerous terrain for vehicles. Additionally you may
only see 6 inches through the forest bases for LOS purposes.
This battlezone contains the following Narrative Objectives:
This battlezone contains the following Narrative Objectives:
Each Webway gate is controlled by one Eldar/DE squad at the
beginning of the game. The Eldar/DE must reinforce these positions and keep
them out of the hands of the forces of Chaos. Worth 5 VP’s at the end of every
even numbered turn and at the end of the last game turn.
Tactical Objectives:
There will be a number of tactical objectives spread about
the table; these will be scored at the bottom of every turn. Each are worth 2
points (or 4 points for troops squads) if they are controlled uncontested.
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