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Wednesday, August 28, 2013

CelestiCon Narrative Apoc Event Scenarios



Scouring of Persiet V Narrative Apoc Event

General Mission Rules:

Scoring Objectives:

Slay the Warlord and Linbreaker will be in effect and may be scored once for each player on the tabletop; First Blood will not be used instead use the Decmationi rule below:

Decimation: This game objective is scored by the side that is the first to kill 1000 points in full units/vehicles.

Scenario Objective Scoring:

Which Units may score objectives: Any unit may score an objective no matter what FO slot it comes from with the following exceptions:

Units that explicitly state that they may never score remain non-scoring, but may contest as normal. Superheavy vehicles may never score an objective but may contest as normal. Dedicated Transports may never be counted for controlling or contesting an objective.

Tactical objectives are scored at the bottom of every turn following the normal scoring and contesting mechanics in the 40k Rulebook.

Narrative objectives are scored at the bottom of even numbered turns and use the Control Points mechanic listed below.

Control Points: Wounds and hull points are used to determine who has control of a Narrative objective. Simply add all the wounds that your unit, characters or other models have together with the hull points for any vehicles. This is your control number. If you are with in 3" of the objective and have more control points than your opponent you have control of the objective. Keep in mind that you do not count wounds characters have lost nor hull point vehicles have lost toward you total for control points.

Scouring of Persiet V Table 1

Battlezone Hyrum

This battle takes place in the capitol city of Persiet V; it is a ruined wasteland where roving bands of renegades search the ruins for anything of note.

This battlezone contains the following Narrative Objectives:

Within the governors mansion is a comms station that is still transmitting a distress call, for the surviving Imperial forces are in control of this station and it could be their salvation. For the forces of Chaos it is an irritation that must be silenced. Worth 5 VP’s at the end of every even numbered turn and at the end of the last game turn.

Also within the city is the shield generator station which is fully in the hands of Chaos. This station with the aid of the planets satellites can project a force shield anywhere on the battlefield. Once per turn the forces in possession of the generator may place a marker anywhere on the tabletop, all models friend or foe within 12 inches gain a 4+ invulnerable save. Worth 5 VP’s at the end of every even numbered turn and at the end of the last game turn.

Finally is the Mechanicum Teleportarium, which is in Chaos hands. This allows pinpoint accurate Deepstrikes. It may be used to Deepstrike any friendly non-Superheavy unit in Reserve (whether they could normally DS or not) or any non-Superheavy unit friend or foe on the table top may be moved anywhere on the tabletop counting as if it had used the Deepstrike rule. The move is instant and does not scatter; in addition all units friend or foe within 12 inches are automatically subject (no Initiative test required) to the Blind USR and have the BS/WS reduced to 1 until the beginning of the player in possession of the Teleportarium’s next turn. Worth 5 VP’s at the end of every even numbered turn and at the end of the last game turn.

Tactical Objectives:

There will be a number of tactical objectives spread about the table; these will be scored at the bottom of every turn. Each are worth 2 points (or 4 points for troops squads) if they are controlled uncontested.

Scouring of Persiet V Table 2

Battlezone the Ironwoods

Hidden deep within the Ironwoods north of Hyrum city are a series of Eldar Webway gates. The Eldar/DE have been using these gates to infiltrate Persiet V and disrupt the plans of the forces of Chaos. The forces of Chaos have extrapolated the location of the Webway gates and are on their way to defile them and warp them to their own needs.

The forests in the Ironwoods are very think and overgrown they count as an Ironbark Mysterious terrain. They are difficult terrain for infantry and walkers, and dangerous terrain for vehicles. Additionally you may only see 6 inches through the forest bases for LOS purposes.

This battlezone contains the following Narrative Objectives:

Each Webway gate is controlled by one Eldar/DE squad at the beginning of the game. The Eldar/DE must reinforce these positions and keep them out of the hands of the forces of Chaos. Worth 5 VP’s at the end of every even numbered turn and at the end of the last game turn.


Tactical Objectives:

There will be a number of tactical objectives spread about the table; these will be scored at the bottom of every turn. Each are worth 2 points (or 4 points for troops squads) if they are controlled uncontested.

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